Android 9.0 BufferSlot注解

时间:2021-08-18 15:41:48   收藏:0   阅读:28

源码位置

/frameworks/native/libs/gui/include/gui/BufferSlot.h

 

源码

struct BufferSlot {

    BufferSlot()
    : mGraphicBuffer(nullptr),
      mEglDisplay(EGL_NO_DISPLAY),
      mBufferState(),
      mRequestBufferCalled(false),
      mFrameNumber(0),
      mEglFence(EGL_NO_SYNC_KHR),
      mFence(Fence::NO_FENCE),
      mAcquireCalled(false),
      mNeedsReallocation(false) {
    }

    // mGraphicBuffer points to the buffer allocated for this slot or is NULL
    // if no buffer has been allocated.
    sp<GraphicBuffer> mGraphicBuffer;

    // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
    EGLDisplay mEglDisplay;

    // mBufferState is the current state of this buffer slot.
    BufferState mBufferState;

    // mRequestBufferCalled is used for validating that the producer did
    // call requestBuffer() when told to do so. Technically this is not
    // needed but useful for debugging and catching producer bugs.
    bool mRequestBufferCalled;

    // mFrameNumber is the number of the queued frame for this slot.  This
    // is used to dequeue buffers in LRU order (useful because buffers
    // may be released before their release fence is signaled).
    uint64_t mFrameNumber;

    // mEglFence is the EGL sync object that must signal before the buffer
    // associated with this buffer slot may be dequeued. It is initialized
    // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
    // new sync object in releaseBuffer.  (This is deprecated in favor of
    // mFence, below.)
    EGLSyncKHR mEglFence;

    // mFence is a fence which will signal when work initiated by the
    // previous owner of the buffer is finished. When the buffer is FREE,
    // the fence indicates when the consumer has finished reading
    // from the buffer, or when the producer has finished writing if it
    // called cancelBuffer after queueing some writes. When the buffer is
    // QUEUED, it indicates when the producer has finished filling the
    // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
    // passed to the consumer or producer along with ownership of the
    // buffer, and mFence is set to NO_FENCE.
    sp<Fence> mFence;

    // Indicates whether this buffer has been seen by a consumer yet
    bool mAcquireCalled;

    // Indicates whether the buffer was re-allocated without notifying the
    // producer. If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when
    // dequeued to prevent the producer from using a stale cached buffer.
    bool mNeedsReallocation;
};

成员注解

  1. 当Buffer处在FREE时,Fence指示消费者何时已完成从缓冲区的读取,或者生产者何时已完成写入
  2. 当Buffer处在QUEUED时,它指示生产者何时完成缓冲区填充。
  3. 当Buffer处在DEQUEUED or ACQUIRED时,Fence连同缓冲区的所有权一起传递给消费者或生产者,并且mFence设置为NO_FENCE。

 

buffer的状态

    // A buffer can be in one of five states, represented as below:
    //
    //         | mShared | mDequeueCount | mQueueCount | mAcquireCount |
    // --------|---------|---------------|-------------|---------------|
    // FREE    |  false  |       0       |      0      |       0       |
    // DEQUEUED|  false  |       1       |      0      |       0       |
    // QUEUED  |  false  |       0       |      1      |       0       |
    // ACQUIRED|  false  |       0       |      0      |       1       |
    // SHARED  |  true   |      any      |     any     |      any      |
    //
    // FREE indicates that the buffer is available to be dequeued by the
    // producer. The slot is "owned" by BufferQueue. It transitions to DEQUEUED
    // when dequeueBuffer is called.
    //
    // DEQUEUED indicates that the buffer has been dequeued by the producer, but
    // has not yet been queued or canceled. The producer may modify the
    // buffer‘s contents as soon as the associated release fence is signaled.
    // The slot is "owned" by the producer. It can transition to QUEUED (via
    // queueBuffer or attachBuffer) or back to FREE (via cancelBuffer or
    // detachBuffer).
    //
    // QUEUED indicates that the buffer has been filled by the producer and
    // queued for use by the consumer. The buffer contents may continue to be
    // modified for a finite time, so the contents must not be accessed until
    // the associated fence is signaled. The slot is "owned" by BufferQueue. It
    // can transition to ACQUIRED (via acquireBuffer) or to FREE (if another
    // buffer is queued in asynchronous mode).
    //
    // ACQUIRED indicates that the buffer has been acquired by the consumer. As
    // with QUEUED, the contents must not be accessed by the consumer until the
    // acquire fence is signaled. The slot is "owned" by the consumer. It
    // transitions to FREE when releaseBuffer (or detachBuffer) is called. A
    // detached buffer can also enter the ACQUIRED state via attachBuffer.
    //
    // SHARED indicates that this buffer is being used in shared buffer
    // mode. It can be in any combination of the other states at the same time,
    // except for FREE (since that excludes being in any other state). It can
    // also be dequeued, queued, or acquired multiple times.

 

原文:https://www.cnblogs.com/roger-yu/p/15156497.html

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