Unity让带有Rigidbody组件的游戏对象停止运动
时间:2017-06-29 19:54:07
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Rigidbody rigidbody = transform.GetComponent<Rigidbody>(); rigidbody.velocity = Vector3.zero; rigidbody.constraints = RigidbodyConstraints.FreezeAll; rigidbody.constraints = RigidbodyConstraints.None;
原文:http://www.cnblogs.com/dj1232090/p/7096046.html
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