Unity让带有Rigidbody组件的游戏对象停止运动

时间:2017-06-29 19:54:07   收藏:0   阅读:1013
        Rigidbody rigidbody = transform.GetComponent<Rigidbody>();
        rigidbody.velocity = Vector3.zero;
        rigidbody.constraints = RigidbodyConstraints.FreezeAll;
        rigidbody.constraints = RigidbodyConstraints.None;

 

原文:http://www.cnblogs.com/dj1232090/p/7096046.html

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