小妖精的完美游戏教室——东方PROJECT,同人,符卡系统
//================================================================
//
//  Copyright (C) 东方同人社
//  All Rights Reserved
//
//  Author:小妖精Balous
//
//Summary:这次是符卡系统,这个系统能完成绝大多数符卡,算是比较通用的了
//
//================================================================
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 符卡,Boss会迅速移动到起始位置,然后进入第一个状态
/// </summary>
public class SpellCard : State<Boss>
{
    /// <summary>
    /// 符卡,Boss会迅速移动到起始位置,然后进入第一个状态
    /// </summary>
    /// <param name="_state">进入符卡后第一个状态</param>
    /// <param name="_startPlace">进入符卡的起始位置</param>
    /// <param name="_spellCardTime">符卡持续时间</param>
    /// <param name="_lifeMax">符卡生命值</param>
    public SpellCard(State<Boss> _state, Vector2 _startPlace, float _spellCardTime, int _lifeMax)
    {
        state = _state;
        startPlace = _startPlace;
        spellCardTime = _spellCardTime;
        lifeMax = _lifeMax;
    }
    private Vector2 startPlace;
    private float spellCardTime;
    private int lifeMax;
    private State<Boss> state;
private static float moveSpeed = 9.6f;
    public override void Enter(Boss owner)
    {
        owner.lifeMax = lifeMax;
        owner.life = lifeMax;
        owner.invincible = true;
    }
    public override void Execute(Boss owner)
    {
        float distance = Vector2.Distance(new Vector2(owner.transform.position.x, owner.transform.position.y), startPlace);
        if (distance < 0.03f)
        {
            owner.stateMachine.currentState = state;
            return;
        }
        Vector2 direction = new Vector2(startPlace.x - owner.transform.position.x, startPlace.y - owner.transform.position.y).normalized;
        owner.transform.Translate(new Vector3(direction.x, direction.y) * Time.deltaTime * moveSpeed);
    }
    public override void Exit(Boss owner)
    {
        owner.spellCardTime = spellCardTime;
        owner.invincible = false;
    }
}
原文:http://www.cnblogs.com/balous/p/6917807.html
