cocos2d-android——时间调度

时间:2014-01-25 09:39:37   收藏:0   阅读:469

1、GameLayer

package com.njupt.schedule01;

import org.cocos2d.actions.interval.CCJumpTo;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.types.CGPoint;

import android.view.MotionEvent;

public class GameLayer extends CCLayer{

	
	public GameLayer() {
		this.setIsTouchEnabled(true);
		
		//每个1秒钟调用一次fun方法...
		this.schedule("fun",1);
	}
	
	/**
	 * delta表示本次调用与上次调用的时间差
	 * @param delta
	 */
	public void fun(float delta){
		System.out.println("我爱章泽天...  "+delta);
	}

	@Override
	public boolean ccTouchesBegan(MotionEvent event) {
		this.unschedule("fun");//取消时间调度..
		
		return super.ccTouchesBegan(event);
	}
	
	
}



原文:http://blog.csdn.net/hjd_love_zzt/article/details/18715361

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