Ue4如何在C++中获得获得当前角色的指针?
时间:2016-02-11 12:14:54
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#include "ThirdPersonPluginCharacter.h" #include "Kismet/GameplayStatics.h" //包含你的角色头文件以及GameplayStatics.h AThirdPersonPluginCharacter *MyCharacter = Cast<AThirdPersonPluginCharacter>(UGameplayStatics::GetPlayerPawn(this, 0)); if (MyCharacter) { }
原文:http://www.cnblogs.com/blueroses/p/5186368.html
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